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University of Pennsylvania CIS 565 - Project 1 This C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Results (update stage only): - 2^16 (65K): 47 fps; - 2^17 (131K): 29 fps; - 2^18 (262K): 14 fps; - 2^19 (524K): 6 fps. Made these BadBoids for my seventh game project at my school! I'm really happy with how these turned out! And hopefully, they ... Made with OPENRNDR Assignment for the workshop from .
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Last Updated: May 23, 2026
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