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This is a simple skeletal animation scalability test of I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor I implemented a real time voxel based global illumination into my graphics Testing a technique to make 3D, like snow inside the postprocess shader. Got DOF working in I implemented screen space reflections around two years ago but never showed it off so here you go. :) This is the simplest ...
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Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]
Wicked Engine - Area Lights [C++][DX11]
Wicked Engine 2018 [C++][DX11]
Wicked Engine - Forward+ Rendering [C++][DX11]
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Last Updated: May 23, 2026
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![Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]](https://ytimg.googleusercontent.com/vi/NGWZm2VhxDs/mqdefault.jpg)
![Wicked Engine - Area Lights [C++][DX11]](https://ytimg.googleusercontent.com/vi/ZLA47y_u7rM/mqdefault.jpg)
![Wicked Engine 2018 [C++][DX11]](https://ytimg.googleusercontent.com/vi/P9YoTwMdOyg/mqdefault.jpg)
![Wicked Engine - Forward+ Rendering [C++][DX11]](https://ytimg.googleusercontent.com/vi/mkAbE9Z4gxI/mqdefault.jpg)