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the code is starting to become messy also, i really need to refactor at some point Wanted to post an update since its been a while. Restarted a year or so back and things are looking more like a real game Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ... Still laggy, still can't do proper transparency, kinda ugly. Also, the Certain blocks need to face the player when placed. Dot product comes to the rescue. After several failed attempts and probably 10 hrs of google, I found a really decent concept on doing
after generating the voxels and meshs now we can manipulate them and interact with them using newton dynamics ... Maybe we ... I made a simple little side scroller that runs along the X axis and has some gravity and jump control. This is using the previous XZ ...
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Last Updated: May 23, 2026
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