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In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this tutorial, I go over the second part of adding a tabbing system to our level editor. This will be the part where we add the ... In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... In this video I go over how to serialize game objects in our scene. That is, how to begin the process of transforming the entire ... In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how to ...
I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them. In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ... This tutorial is about how to set up a camera and "renderer" using the current framework that we have set up for the simple 2D ... In this tutorial, I go over moving selected objects, and duplicating selected objects. We create a nice function that allows us to ... In this tutorial, I go over how to add a multi-select feature to our level editor. This consists of using some different point in boundary ... In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection for all the different ...
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In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ... In this tutorial I go over the first part of our triangle collision detection, which is our broadphase. This will essentially be a tutorial ... In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ... In this tutorial I go over a quick way to implement gravity, and simple collision detection for the player and the camera. We then ... In this video I go over how to specifically parse the saved game objects from our serialization tutorial. I go over parsing and then ...
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Maintenance | Coding Geometry Dash in Java #10
Z-Index Rendering | Coding Geometry Dash in Java #20
Deserialization Part 1 | Coding Geometry Dash in Java #15
Menu Functionality | Coding Geometry Dash in Java #22
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Last Updated: May 25, 2026
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