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A few days ago I woke up in the middle of the night with this idea of a the consept seems to work fine; a few improvements can be easily achieved. Since I don't wanted to work with a grid, nor with navigation meshes, I decided to implement a custom
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Edge detection/raycasting pathfinding
path finding with raycasting
Raycast Pathfinding
Pathfinding in Unity with raycasting
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Last Updated: May 25, 2026
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