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Background to Typescript Game Development Basic 2d Collision Detection

Welcome to the second part of a mini-series detailing how to work with Welcome to the first part of a mini-series detailing how to work with An exciting episode in which we implement Separating axis theorem that will work for ANY polygon! Code for this episode: ... different sat, dont worry ADDITIONAL RESOURCES AABB: ... We use the isHittingPoint method to create an isHitting method that lets a GameObj see if it's hitting another GameObj. we use that ... VISIT: Use promocode GAME2D to get your first month free when purchasing any VPS. JavaScript ...

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TypeScript Game Development - Basic 2D Collision Detection
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TypeScript Game Development - Basic 2D Collision Detection

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This tutorial is going to cover some

How 2D Game Collision Works (Separating Axis Theorem)
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How 2D Game Collision Works (Separating Axis Theorem)

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I recently added Separating Axis Theorem to my

Collision detection: Game development - 2D Games.
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Collision detection: Game development - 2D Games.

311 views Live Report

Collision detection

TypeScript Game Dev - Separating Axis Theorem
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TypeScript Game Dev - Separating Axis Theorem

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The Separating Axis Theorem is perfect for

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Last Updated: May 24, 2026

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