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This video is sponsored by Brilliant! To try everything Brilliant has to offer for free for a full 30 days, visit ... In this short lecture I want to explain why programmers use 4x4 It probably would have been wise for me to make this video months ago, before I started spamming shader videos, but here's a ... Following on from the previous episode, we figure out the Placing props with different positions scalings and rotations by creating a TRS
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Stop Fearing Game Dev Math (Vectors & Matrices Explained)
Game Math Theory - VECTORS
Maths for Game Development: Projection of a Vector
Vectors & Matrices | Gamedev Math
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Last Updated: May 24, 2026
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