Rive 101 Keyframes Information Center
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Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. This video walks you through animating a bouncing ball in Bones allow you to create a skeleton for your graphics. This is an intuitive and natural way to animate multiple connected ... The Graph Editor is an alternative way to both visualize and adjust easing within an Motion Paths gives you a preview of the path an animated object will take.
In this video, we'll discuss how to navigate the Timeline. - Shortcuts - Next Frame: Key “.” - Previous Frame: Key “ ... The Follow Path Constraint allows us to constrain an object to a path. This makes animating complex motion much easier. The option to Quantize your timeline lets you control the number of frames displayed in your States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... In this video, we'll quickly discuss how to animate vertex points and handles.
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Rive 101 - Keyframes
Rive 101 - Build a simple button
Rive 101 - Bouncing Ball Animation Exercise
Rive 101 - 6.1 Bones Overview
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Last Updated: May 24, 2026
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