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Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Final Project: Multiple convex polygon intersections 00:00 Background 01:01 Theory of SAT 04:36 Implementation 06:41 Optimizations 07:29 Conclusion Code: ... different sat, dont worry ADDITIONAL RESOURCES AABB: ... To determine wether or not the mouse cursor is inside an n-sided
Sphere-Polygon collision - rabbit character(GM 8.1) [Physics Engine Dev] Rigid-body Polygon Collision Detection Get Everything Here: I've been asked many times to create a program that handles Java
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GJK Algorithm Explanation & Implementation
How 2D Game Collision Works (Separating Axis Theorem)
Convex Polygon Collisions #1
Final Project: Multiple convex polygon intersections
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Last Updated: May 24, 2026
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