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All right everybody next thing to do is we're going to find out how to register Hey everybody We're going to be taking a look now at seeing how we can make two We have a player. We have enemies. What happens when they run into each other (and how do we tell)? We will also add the ... In this video we'll replace the hitTestObject function with one our own that uses Hello! In this video I look at a really simple and accurate way to statically resolve add in some health monitoring. We clean things up and add in the
This is a ground up project. I used Object Oriented
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Game Programming in Processing Part 3: Circle-Based Collisions
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Last Updated: May 24, 2026
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