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Join the Discord: In this tutorial, I explain how we can use some dot products and vector math to ... This is a little video about my implementation of the Seperating Tutorial: I followed a really good article on gameDev.net. Possibly the best article I've ... Let's discuss how to determine Circle-Polygon intersection using the different sat, dont worry ADDITIONAL RESOURCES AABB: ... This is a project I did for my CS350 class (Space Partitioning) at Digipen Bilbao. It showcases a collision system that divides the ...
Here is a simple physics demo using SAT. IT currently does not have rotation in its reactions but the complex polygons do collide ... A footage from my 3D rigid body simulation and collision detection engine using impulse based response and I'm currently working on SAT for my game, collision can be detected. Now I am working on the physics.
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How 2D Game Collision Works (Separating Axis Theorem)
Separating Axis Theorem EXPLAINED | Coding a 2D Physics Engine in Java #11
Separating Axis Theorem (SAT) - Let's Make a Physics Engine [05]
Visualizing Collision Detection -- Separating Axis Theorem Explained with a Minecraft Datapack
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Last Updated: May 24, 2026
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![Separating Axis Theorem (SAT) - Let's Make a Physics Engine [05]](https://ytimg.googleusercontent.com/vi/Zgf1DYrmSnk/mqdefault.jpg)
